Combat flight simulator 3 aircraft download




















Once you have that installed and your PC restarted, you will right click the first disc to mount it to a drive. After that open the drive like you would any other, find the setup. When it prompts for disc 2, mount the second file on the same drive you mounted the first. Return to the installer and hit OK. Once the game finishes installing remember to set the game to run in compatibility mode for Windows XP. The game works fine for me on windows 10 following these settings and even displays in x KGB Chairman -4 points.

Chris 0 point. Impossible to install. Prompts for "CD 2" then when you click the other file, nothing happens. Pile of shit. I downloaded the CFS3, however there is no setup file with it. Does anyone know how I can install it on my Windows 10 without a setup. Any help would be appreciated. LBY 1 point. I read the support material, but honestly the jargon is a bit too much for me and I can't get this to work :- Is there a step by step set of instructions?

I'm running Windows Many thanks! To read a disc image you need a disc drive emulator like Daemon Tools or PowerISO, once you have one of those installed most are free or have shareware versions you can read disc image files in the same way your computer would read a real CD. It's similar to opening an archive such as. On top of that you can burn these images onto a real disc if you have a disc burner and the relevant software, though in these times of gargantuan hard drives it's less space and time consuming to just keep the images on your hard disk somewhere.

NigelWigglwattle 2 points. JPS 2 points. Very happy to have found this software. I have an older version of the game , runs well under Windows XP but doesn't find the joystick when installed on my new PC under Windows With this version 3, I succeeded in installation and first tests are quite OK, no more joystick problems and graphics quality is better.

No missing file problem encountered. The game runs well now without mounting the. Up to now I didn't use the patch "3. Can anyone help? Siggy 0 point. Scared guy because of the comments -3 points. Sadly, 1 point. It appears that the link to the Rising Sun expansion that are available from the previous comment are no longer available, the pages linked on the site in the comment which itself does not host the expansions, thankfully the Solomon Islands campaign is here have apparently been lost.

Please add if you have it. So you need BOTH the 3. The no cd patch is just a replacement for the file cfs3. Kenneth 1 point. Wish me luck! Made it run on win 7 professional after a few tries, at first it would install but would not start!!!. After install replaced the installed cfs3.

It worked perfectly afterwards, can even play without mounting the ISO file now. Ok --i have downloaded the cfs3 prgram many times--but these new downloads will not accept my joystick controls or keyboard again such as keyf6 goes to pilot seat no it does nt bro--the joystick will only operate the wing flaps right wing up left wing down at the same time--now previously the joystick and keyboard worked perfectly and they are basically less than a year old thats why i keep trying to download a proper program --let me try another program like pacific ww2 --please ok??

EightBall 0 point. Kojak -4 points. Downloaded, unzipped, ran CFS3. This aircraft belonged to the 41st Fighter Squadron of the 35th Fighter Group. This is a standalone repaint o The Luftwaffe feared the appearance of high altitude bombers B, B flying at high altitude, reconnaissance The R1 is a factory-build serial production aircraft with a 37mm flak.

By Groundcrew Design Group. The R3 carried two Mk cannons in the upper nose in place of the weak 4xMg The Download is split into various files: a shared file, a sound file and the currently 5 different variants of the BF G You need to install at least 2 files: the shared file and one of the aircraft containers.

Ordering a ground offensive, however, is expensive, and it would be hard to sustain one by player intervention for extended periods of time. And, every time we tried to do it, it seemed to have little effect. The campaign engine seemed to be chugging along and doing something, but no matter what we did, we ultimately lost territory swiftly and without explanation.

It's also uncertain how useful it would be to spend points to transfer to a different airbase, as the campaign would periodically transfer our squadron with no explanation. The campaign provides little feedback to the player. Novices, and some experts too, are going to be absolutely flabbergasted because there's nothing but confusion about the ebb and flow of the front line.

Successful missions and manually triggered ground movements have little effect, there are no battle reports about what happened in the ground assaults, and there's nothing to identify what the player is doing wrong.

There is no tangible link between the player's actions and the results on the line. There's a news section players can view to see items about the war, but most are terse statements that the player's forces gained or lost particular objective, or useless trivia about what propaganda movie the troops are watching.

The campaign fails to create the sense that the player is a small but significant part of a grand war because their involvement is so abstract. They do not see their efforts making a difference and there's little evidence that other friendly air and ground forces are at work.

There are artillery firings and explosions occasionally seen near the front, but the player still feels like a lone participant. Contrast this to Enemy Engaged: Comanche vs. There, a player's mission was one of several air and ground force deployments, he could watch and assist the other troops, and he could then see the front line on the strategic map actively moving with the gain or loss of objectives.

It gets worse. The time warp feature is a crucial aid to helping busy players get quickly to the action. It's one that worked well in previous CFS games, zipping the players past the dull waypoint traversals, but stopping when necessary to let them tend to the action.

It still works well for fighter missions, but falters with the game's increased emphasis on air-to-ground roles. Flying anti-shipping strikes, we noticed that the warp would send us directly to the primary target area, but wouldn't stop when passing other possible secondary targets.

The warp really breaks down on escort missions. We tried it several times and it always zapped us right by all the waypoints, without stopping to let us protect the bombers when over the target. We'd finish the mission having abandoned the bombers, but maybe that was okay: if the warp didn't stop that meant there weren't any enemy fighters.

But if we didn't find any enemy fighters, how come the bombers could never manage to do their part and hit their targets? There are other inconsistencies and places that CFS3 lacks the polish of its predecessors. When zooming in the external view, sometimes the camera steps in increments by keystroke, and other times it moves continuously in a smooth pan until it reaches its movement limits.

There's a little more radio chatter than there used to be, but sometimes wingmen use a generic, "I shot one down," even when attacking ground targets, which sounds a little funny. The simulation does make some headway in other areas. The graphics continue to improve in the series, and object detail is nice. The damage effects are the best yet in the series, with engine fires and smoke helping to identify damage levels.

The ground looks better with the abundance of trees in forests and is much more convincing at low levels with weather effects leaving snow or water everywhere. Strike fighters have a nice visual enhancement when strafing ground targets with CFS3's zoomable view.



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