Use classic controller for gamecube games dolphin




















You can also assign the Wii Remote to connect it as an emulated controller by selecting "Connect Wii Remotes for Emulated Controllers". Dolphin supports up to four Wii Remotes at once, along with any peripherals you have attached to them. Enable Speaker Data controls whether the Wii Remote speaker can produce sound.

When using a real Wii Remote, the audio will come out of the Wii Remotes' speakers; with emulated Wii Remotes, it will come out of the system speakers. Some games, like Metroid Prime 3 , have lag issues when Enable Speaker Data is enabled on some systems. In the Common config area, you can choose options that would both affect Gamecube and Wii controllers. Background Input lets you use the controller or keyboard even if Dolphin isn't in focus. Alternate Input Sources allows the use of capturing motion data from other hardware inputs into Dolphin.

See DSU Client for more details. After you select what you want to use, check in the section s below for additional configuration. It does not require any button configuration. That does not apply to the adapters that behave as generic controllers and need to be configured see below. After setting any one of the emulated GameCube ports, proceed to the "Configure" button for each.

One left unconfigured will be considered dummy "plugged in" during the game emulation. Choose any device that is connected to your PC in the Device dropdown, and set the buttons and axes to your liking.

If you controller supports it, Rumble will allow your controller to experience the GameCube controller's rumble functionality. Within the rumble configuration window, click on the motor pattern you wish to use sine, cosine, etc , and press "Select" to apply it.

If you wish to add a second pattern, click another pattern and press " OR". Hit "OK" to accept the changes and exit the window. Control Stick Calibration limits the radius of the joystick input. This is used to map the dimensions of the input source. Always Connected forces the emulated controller to stay connected to the emulated Gamecube.

This is not supposed to happen and is the source of your bug. Continuous Scanning allows you to connect a Wii Remote without having to open the Wii Remote window and press refresh every time. After several minutes of inactivity, Wii titles will attempt to disconnect the Wii Remote. Select sideways wiimote and set it up just like you setup the gamecube controller. You dont need to worry about the tilt and the wiimote exclusive stuff.

Leave that blank. I feel really bad for the Original poster. I hope that my post brought some clarity to you. Ignore all posts telling you to use other third party software. This is all doable purely from dolphin. I'm sorry, I didn't realize you could use the Classic controller, contected to the wiimote, as input for Gamecube emulation through dolphin.

Also, if he has the physical classic controller, why would he need to have it emulated? Also, emulating a wiimote wouldn't give you enough buttons to act as a gamecube controller, regardless. OP did state primarily he wanted it to play GC games. Emulating a wiimote in dolphin won't do anything for controller setup for GC. One and two, and plus and minus, can all be mapped so as to work as all the buttons on the gamecube controller.

So it sounds like Dolphin would just read the input from the classic controller as it would the input from a keyboard. It won't. The wiimote config will not make a diff for gamecube input. Telling you. If you want to use a physical classic controller as input for gamecube games, you'll need something to make your comp see the classic controller. Windows won't nativly see any wiimote with any extension, as something it can use.



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