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With a whole new Prince, storyline, open world environments, combat style, signature illustrative graphical style and the addition of Elika, a deadly new ally, Prince of Persia brings the franchise to new heights. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.

Back Arrow Left Black arrow pointing left. Buy Now. A Whole New Prince The critically acclaimed franchise returns with a new storyline an and epic open world to explore. Watch Trailer. It gets a little unhinged after the first outing.

The real value of this entry is that it shows how the Prince became the more hardened, gruff warrior. Looking for advice, he is told by an older, wise man that he has to die — that's the only way to get the hounds off his back.

However, he is also told of the Island of Time, where the Sands were created. He sets off on a paradoxical mission to stop them from ever being made. It follows the narrative where the Prince kills the Dahaka and prevents the Sands of Time from ever being made while saving Kaileena.

It retroactively changes how Sands of Time plays out. The Vizier and Maharajah traveled to the Island of Time but instead of finding a full hourglass with this magical artifact, they find an empty one. Farah has also never met the Prince because of the change in the timeline. At any rate, he and Kaileena return to Babylon and find it under siege.

Vizier has the Dagger of Time, unleashes the Sands, and makes himself immortal. The Sands infect the Prince's wounds, giving him a newfound power, all while he has a newfound goal. Firstly, the original games aren't connected to the modern Prince but they're still worth playing. Making up a trilogy of their own, the first game came from Jordan Mechner in and it was a 2D sidescroller about an orphan falling in love with a Princess.

It's incredibly short, running at around one hour, but it was a hit, leading into Prince of Persia 2: The Shadow and the Flame. Though the second game ended on a cliffhanger, it was not resolved by the third installment Prince Of Persia 3D, which tells an entirely different story. Before there was the groundbreaking Sands Of Time adventure, there was the original Prince of Persia.

Revisiting this game reveals just how far the Prince has come and just how much he has changed. Released in as computer games were growing in popularity, this game took the form of a slow-paced puzzle-platformer similar to titles such as Out of This World.

Taking place in Medieval Persia roughly years after the Sands Of Time trilogy , it follows the unnamed Prince as he escapes the palace dungeon in order to save the Sultan's daughter from the evil Vizier wizard.

Over the course of his journey, he overcomes numerous death traps, armed guards, and even his magical clone to save the Princess. Following the moderate success of the first game, The Shadow And The Flame was released a few years later in and is set only 11 days after where the previous one ended. Though the core feel and mechanics of the game are kept intact, there was more effort and focus put into the combat aspect with far more enemies to encounter. Even if comparisons to the franchise's later adventures are ignored, Prince of Persia 3D stills falls short when measured alongside other games released during this era.

To the game's credit, its environments are lavish and nice; unfortunately, the gameplay is frustrating even by standards. For a series renowned for its tight controls and fluid movement, Prince of Persia 3D is stiff and clunky. The Dreamcast port is better than the PC version but not by much. The game tries to blend the 3D console experience with a side-scroller, an exercise that produces some positive results but is not wholly satisfying. Ultimately, the PSP version is playable but forgettable, be it as a Prince of Persia title or a platformer on Sony's handheld system.

Released concurrently with 's Prince of Persia reboot, The Fallen King is a serviceable handheld platformer held back by its stylus-centric controls. Results may vary when it comes to the spin-off's redesigns of the characters, but the same cannot be said about the impressive backdrops. Unfortunately, the controls hinder rather than elevate the experience. Although not quite as visually pleasing as the other version, the Wii's Forgotten Sands takes full advantage of the system's motion controls and stands out because of it.

The Forgotten Sands is generally a solid game on any home console, even if it never quite manages to be anything more. After Prince of Persia's attempt at a reboot did not quite land, Ubisoft tried to steady the ship by bringing back The Sands of Time's protagonist and aesthetic.

The Forgotten Sands is a mechanically sound game that delivers an archetypal modern Prince of Persia experience, albeit one with a bit too much combat for its own good. It also feels like a reactionary title rather than an organic progression for the franchise.

The Sands of Time trilogy originally came to a close with its safest entry. While Warrior Within's aggressive tone, bloody combat, and anachronistic music demanded attention, The Two Thrones opted to just deliver a breezy adventure filled with solid platforming and beautiful environments. The Two Thrones is the most refined entry in the Prince's trilogy and does almost nothing wrong.

However, it lacks a bit of personality compared to both of its predecessors and successor. After a string of mostly successful entries, Prince of Persia hit the reset button with a game that was well-received by critics but divided fans. Prince of Persia's art style is vibrant and timeless; visually, this entry has aged better than any other.



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